cross-posted from: https://lemmy.zip/post/24335357
Sexigesimal is the best numbering system, change my mind
Unironically awesome. You can debate if it hurts the ability to contribute to a project, but folks should be allowed to express themselves in the language they choose & not be forced into ASCII or English. Where I live, English & Romantic languages are not the norm & there are few programmers since English is seen as a perquisite which is a massive loss for accessibility. Making the take hotter, languages like APL, BQN, & Uiua had it right building on symbols (like we did in math class) for abstract ideas & operations inside the language, where you can choose to name the variables whatever makes sense to you & your audience.
So we can automate spell glyphs now?
You can’t trick me, I know a bullet hell when I see one.
now that’s job security
Still more readable than APL
Iltam sumra rashupti ilatim
moment 🗿Wtf I just said these words out loud and the furniture started floating o.o
Most languages are like this. Even C is like this.
Depends on the compiler, I’m pretty sure some versions of Borland shit themselves if you introduce an accent mark at the wrong time, much less support Unicode.
Amazing that someone would ask that on Piazza.
Isn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?
I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.
Another guy just posted emojis in their code in the comments no idea if it actually works
That code was C++ or something like that. Not GDScript.
I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.
Yes, but the language/compiler defines which characters are allowed in variable names.
I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.
So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.
Sanity is subjective here. There are reasons to disallow non-ASCII characters, for example to prevent identical-looking characters from causing sneaky bugs in the code, like this but unintentional: https://en.wikipedia.org/wiki/IDN_homograph_attack (and yes, don’t you worry, this absolutely can happen unintentionally).
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Oh, I didn’t know that, neat. Then there’s no space for nit-picking
Ssh! 🫢 You’ll ruin the joke!
Okay but how does starting a secure shell help?
Are you serious? I just explained that to you two seconds ago
😨
Security by
ObscurityAntiquityThis is how we end up with snow crash.
Ea Nasir over here selling subpar code now
Let’s hope Ea-nāṣir’s code is better than his copper.
I hear it’s prone to Rust.
Bro thats fucking amazing 😂