• toastal@lemmy.ml
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    2 hours ago

    Unironically awesome. You can debate if it hurts the ability to contribute to a project, but folks should be allowed to express themselves in the language they choose & not be forced into ASCII or English. Where I live, English & Romantic languages are not the norm & there are few programmers since English is seen as a perquisite which is a massive loss for accessibility. Making the take hotter, languages like APL, BQN, & Uiua had it right building on symbols (like we did in math class) for abstract ideas & operations inside the language, where you can choose to name the variables whatever makes sense to you & your audience.

    • Chaos@lemmy.ml
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      11 hours ago

      Wtf I just said these words out loud and the furniture started floating o.o

  • Ptsf@lemmy.world
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    14 hours ago

    Isn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?

    • Faresh@lemmy.ml
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      4 hours ago

      I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.

        • Faresh@lemmy.ml
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          10 minutes ago

          That code was C++ or something like that. Not GDScript.

          I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

      • thevoidzero@lemmy.world
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        3 hours ago

        I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.

        So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.

      • lad@programming.dev
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        6 hours ago

        Yes, but it still is about language, not game engine.

        Albeit technically, the statement is correct, since it is more specific.