• tal@lemmy.today
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    13 days ago

    for some reason

    It’s called price discrimination.

    If there are multiple groups of potential purchasers, but have different levels of willingness to pay, if you can identify some characteristic of people willing to pay more, then you can create a version of the product that targets that characteristic and this the group.

    Price discrimination (“differential pricing”,[1][2] “equity pricing”, “preferential pricing”,[3] “dual pricing”,[4] “tiered pricing”,[5] and “surveillance pricing”[6]) is a microeconomic pricing strategy where identical or largely similar goods or services are sold at different prices by the same provider to different buyers based on which market segment they are perceived to be part of.[7][8][2] Price discrimination is distinguished from product differentiation by the difference in production cost for the differently priced products involved in the latter strategy.[2] Price discrimination essentially relies on the variation in customers’ willingness to pay[8][2][4] and in the elasticity of their demand. For price discrimination to succeed, a seller must have market power, such as a dominant market share, product uniqueness, sole pricing power, etc.[9]

    • “Product versioning”[8][16] or simply “versioning” (or “second-degree” price differentiation) — offering a product line[13] by creating slightly differentiated products for the purpose of price differentiation,[8][16] i.e. a vertical product line.[17] Another name given to versioning is “menu pricing”.[14][18]

    In this case, you’re going to have something like a group of “value customers” who care a lot about how much they need to spend on the game. And then you’re going to have “premium customers” who aren’t too fussed about what they pay, but want the very fanciest experience.

    If you had just one version, sold the game at the “value customer” price, then you’d lose out on what the “premium customer” would pay. If you sold it at the “premium customer” price, then you’d have a bunch of “value customers” for whom the game would no longer be a worthwhile purchase, who wouldn’t buy the game, and you’d lose the sales to them. But by selling it at multiple prices, you can optimize for both groups.

    • brbposting@sh.itjust.works
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      12 days ago

      It pleases me when I use a service at a low price tier with the knowledge my usage is being subsidized by those willing to pay more for features I deem unnecessary.

      It stinks when the basic tier just doesn’t cut it. But overall I’d probably rather have power users subsidize things.

    • Kelly@lemmy.world
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      13 days ago

      I think most people playing video games are familiar with the phenomenon.

      As a recent example Dragon Ball Sparking Zero has versions for: au$115, au$160, au$180, or au$390.

    • rasakaf679@lemmy.ml
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      13 days ago

      It starts with increasing price for specific customer > next decrease the normal features for regular customer > add the same feature for extra paying customers > brain wash people into believing its normal and who are protesting against it are cheap > rinse and repeat

      • SomeGuy69@lemmy.world
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        13 days ago

        In before: “Dude, you don’t need high res textures or better audio. I play on lowest setting anyways.”

  • x00z@lemmy.world
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    12 days ago

    One might think that paying extra would simply cover the extra costs of a specific audio license. I’m not claiming anything regarding this, as I don’t know, but I do would say that CoD games had spatial audio for many many years already.

    Anyways, next up: “thanks for purchasing our game, are you interested in purchasing access to the 3D renderer or the input handler? both are billed separately for your convenience”

  • Venator@lemmy.nz
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    13 days ago

    Steam needs an anti-wishlist so I remember not to buy it when it’s on sale for $1 ten years from now 😅

  • MyOneEyedWilly@real.lemmy.fan
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    13 days ago

    Shocking… A company mistreats the people purchasing their game like crap with a micro transaction for “better audio quality”. I really hope this bites them in the ass.

    • Scrubbles@poptalk.scrubbles.tech
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      13 days ago

      As an audiophile myself, I would not buy this. What the hell does head shape or ears have to do with it? I have my perfect home audio setup set up the exact way I like it. Everyone else can polish a game with good audio, I’m not paying extra for one game to have what everyone else does out of the box. If I’m spending more on audio quality, I’m buying hardware, not some weird dlc

      If this was like a Dolby codec thing where it was like “hey we have to pay for the license but not everyone needs it” then fine that makes sense, the license costs money but 99% of players won’t care. But it doesn’t sound like that’s what’s is happening

      • MyOneEyedWilly@real.lemmy.fan
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        12 days ago

        If this was like a Dolby codec thing where it was like “hey we have to pay for the license but not everyone needs it” then fine that makes sense, the license costs money but 99% of players won’t care. But it doesn’t sound like that’s what’s is happening

        This I could understand as well, but they’re just testing the waters and this is, Oblivion: Horse Armor DLC, again. Even funnier, it seems my remarks pissed off a few of their marketing shills.

        • Scrubbles@poptalk.scrubbles.tech
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          12 days ago

          yeah the only thing I could possibly compare it to is how Windows 10/11 did not include the HEVC codec in Windows and instead you had to pay $3 or something for a copy of the license on their store to play HEVC on Windows. To me, that made sense. <5% of users would ever use HEVC directly on their machine - why include a mandatory license across all versions of windows out of the box? Atmos too is like that I believe.

          This is just some weird gimmick. Measuring my head? For what? Makes no sense.

  • ButtholeSpiders@startrek.website
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    13 days ago

    Shocking. A company mistreats the people purchasing their game like crap with a micro transaction for “better audio quality”. I really hope this bites them in the ass.

        • seathru@lemmy.sdf.org
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          13 days ago

          They posted the same reply from 2 different accounts. And it doesn’t appear to be one of those bots that copies replies and reposts them.

          • RogueBanana@lemmy.zip
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            12 days ago

            Isn’t that just a glitch? I think I had this before when I repeatedly clicked post on a bad internet and it posted twice.

            • ButtholeSpiders@startrek.website
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              11 days ago

              Exactly. With the constant Lemmy server hacks this startrek.website account rarely works anymore. But someone’s paranoid and shown he’s got 7 alts lol. Jfc, irony much?

              • RogueBanana@lemmy.zip
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                11 days ago

                Lol and I don’t understand the logic either, why would someone post the exact same comment twice from different accounts. I kinda agree that there’s no way 9 different people down voted your comment for an obvious glitch, maybe someone has a lot of time to hate.

                • seathru@lemmy.sdf.org
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                  10 days ago

                  The same exact reply was posted twice from the same account and once from a different account with less punctuation. So I assumed they posted once and it didn’t look like it worked (but did), they tried again and it didn’t look like it worked (but did) so they logged out and back in to try again, except it logged into and posted from a different account.

                  ¯\_ (ツ)_/¯ I’ve done it when my connection is being crappy.

  • lath@lemmy.world
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    11 days ago

    Fun (probably) fact. Warzone players complained almost constantly about the lack of audio quality. It was an issue that only got worse with each “season”. So now that this happens, I can see why.

    “Hey players, you complained and we listened! Now pay the fuck up!”

  • ButtholeSpiders@startrek.website
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    13 days ago

    Shocking. A company mistreats the people purchasing their game like crap with a micro transaction for “better audio quality”. I really hope this bites them in the ass.

  • RabbitMix@lemmy.blahaj.zone
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    13 days ago

    a general setting thats available to everyone, and a paid version of that same setting but customized to your individual ears seems pretty reasonable to me actually

    • Virkkunen@fedia.io
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      13 days ago

      This game costs 80€. No other game in the market costs as high as that for a base edition. You’re claiming that a 80€ game offering a 20€ subscription to a feature every other game that offers it has it for free, is a reasonable thing.

      Some people are really delirious…

      • ඞmir@lemmy.ml
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        13 days ago

        Tbh I don’t know any other game that allows personal HRTF customization other than the PS5 presets

    • ObsidianZed@lemmy.world
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      13 days ago

      No. The game is paid. It should come with all available settings. This is just one step away from studios hiding HD textures behind paywalls.

      And this line of thinking is what let’s them get away with it.

      • RogueBanana@lemmy.zip
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        13 days ago

        Didn’t someone already do something like that? Was it Bethesda or Ubisoft that locked 4k textures behind pay wall?

        • x1gma@lemmy.world
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          13 days ago

          Bethesda brought HD texture packs for Skyrim and Fallout, yes. But they are free DLCs and came out several years after release. Bethesda did a paid modding shop.

          But this is a feature that other games just have, that’s paid, on a preorder full price AAA game that’s already more expensive than other games.

          Stop trying to compare, this is a whole new precedent of greed and mtx.