denuvo execs are going on the list.
Lmao it’s kinda hilarious, because all the positive PR in the world isn’t going to fix the fact that they’re a shit company with a shit product that only makes products it’s used on worse. Do as much investor spin as you want - that fact will never change, and you’ll still be hated.
This is such BS. They claim there are challenges with testing whether or not Denuvo causes performance issues but aren’t there 100s of games with Denuvo that have been cracked that clearly perform better than the legitimate versions? They talk about either the devs doing it or they themselves doing it but people don’t want to publish the results. If the results are that there is no performance hit, then surely that’s something everyone would want to show. It obviously does hit performance which is why they won’t publish it.
They also say Denuvo helps developers save up to 20% of revenue that they would not have otherwise received due to piracy. How do they even know that? You can’t compare two different games and you can’t release the same game twice for people to buy twice. The fact that they also say “up to” suggests this is also bollocks!
Those metrics are bollocks.
For Denuvo, you don’t need their data. Plenty of games let you play a week before release, then add Denuvo, wait a few months, then remove. During Denuvo days, there is a flood of poor reviews associated with performance.
For the 20%, they just invented a number, there is no real base for that, at least not a solid one. I wonder if Denuvo takes in account the number of games returned because of them.
A long time ago, a game distributor was a guest lecturer to a class I was taking, and I learned a bunch there. For piracy, it seems that their company navigate the seven seas to count downloads and estimate black market sales, multiply by the game price, and assume that was lost revenue caused by piracy. It was very weird, as some games piracy numbers were 100 times bigger than the amount sold and sounded like they were losing billions of dollars in revenue per game because of that. I asked if they really think they would sell that number of games if there was no piracy, if the people pirating games would buy/could afford the full price they took in account - they went from a well-formed teacher to straight red face mouth foaming dogma discourse. There is a lot of money in DRM, and it seems they want to keep that way with doctrine and/or bribery.
For the class, we (students) had to do a market research, and of our small reach (local game forums, malls and where people buy pirated CDs - this was a long time ago), we did not meet a single person self identified as pirate, who would buy a game they want to play if the pirated version was not available, either free from web or street vendors, they would just play something else they could find and afford. That did not bode well with the guest lecturer, but a lot of our findings about piracy narrowed it down to availability, price and convenience - well, there was a minor percentage of people that would always and only pirate for the most diverse reasons even if they could afford the game.
Afaik most Denuvo cracks are actually just bypasses, as in Denuvo is still there and running, it’s just tricked into thinking everything is fine. However there are plenty of games that launched with Denuvo but had it removed through updates some time after launch that allow us to compare: https://youtu.be/07NMuobVVwQ
Wild Hearts comes to mind. Koei Tecmo PC ports are bad at the best of times, but many of the performance problems present in the Steam version mysteriously don’t exist on the EA app version which released a few months later without Denuvo. Just like, buy the game again if you want your product to work I guess.
Up to 20% or more!!!
I mean, they are right.
Just not in the way they think.This would be great job if it weren’t for all the people vibes
Existence be like that sometimes
Die mad about it. ☠️
“It’s the pirates’ fault because they prove we’re full of shit”
Imagine stating you are unable to get third parties to agree to release metrics on game performance, then turning around and saying that when third parties give metrics that they’re wrong.
Denuvo blames its low reputation on anyone who has experienced its product
Uh huh. Speaking as someone who (stupidly) bought Star Wars Jedi Survivor at launch and expected a 12900KF and a 4090 to be able to play it stably – the game ran like absolute shit until the patch where they announced they removed Denuvo. They’d done all manner of patching to that point which made absolutely no difference for the majority of people, but miraculously, when they removed Denuvo the performance across the board was exponentially higher. Traversal stutter is still there, but it’s extremely minor and is aligned now with every other UE4 game’s traversal stutter.
But yeah, I guess that was just a surprising coincidence that the performance issues almost entirely resolved themselves the moment Denuvo was removed, and that they didn’t in the previous 8 patches.
Fuck Denuvo.
What’s traversal stutter?
Random dropped frames caused by moving around the world as the game loads and unloads data
Ah yes. I also have played on a 5400 rpm 60gb 2002 hard drive lol. I know the experience all too well.
So now imagine that you upgrade to a fast SSD and the latest CPU and GPU and you still get traversal stutter because the game and engine are poorly optimised
Well, when your DRM software is utter shit that it leads gamers to pirate games you’re not going to have the best reputation.
Oh? Does this mean they are finally starting to actually lose business because of how shitty the product is?
They wouldn’t be whining about being hated if it didn’t impact their bottom line…
Yep. Comcast doesn’t seem to give the slightest shit.
Comcast has a monopoly though, it’s not like satellite or 5g is a serious competitor to cable/fiber.
and Gamers
So the end-user for all the things their DRM is in.
Stupid fuckin gamers and their “standards” and all of their complaining about “poor performance” because we’re basically requiring they run the game in a virtual machine that constantly stops to check if it’s pirated
That’s funny bc it seems their entire job is to steal data and slow down game cracks by a small amount.