a blockchain-based business sim
Sorry Pete but blockchain is so 2020. Everyone knows AI is the new hotness in tech buzzwords.
“Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!”
What happens if/when the servers your business is located on are switched off?
Ownership and creativity exit stage left.
exit stage left
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
If they use the blockchain as designed, there will be no central server to switch off - it’s just running in a bunch of basements. They rarely do, though.
The person who stated this a while ago deleted their comment so the reply may not have made sense:
The blockchain does not contain the digital assets. it is just a ledger saying who owns the assets.
If the place the blockchain ledger points to no longer exists, the ledger is useless.
Same with NFT’s, they are digital receipts that point to a web address, If the web address closes down, the NFT is useless.
For a real world analogy.
A deed (blockchain ledger) proves you own a house (digital asset stored on the game server). If the house burns down (game server is switched off), the deed still exists but it is useless as the asset it describes no longer does.
deleted by creator
An NFT doesn’t need to point to a web address - the ape picture can be stored on the blockchain too.
So on the case of a game, everyone can be running their own server, using a blockchain to keep the shared world in sync. There’s no physical product to begin with.
Cries in Rock Band
It’s all just buzzwordsalad at this point.
Who the fuck genuinely cares about a digital plot of land? The only reason stuff like this attracts people is the hope to make money, and therefore only people who only care about the monetary aspect play games like Legacy.
I highly suggest the YouTube channel “Jauwn”! The dude plays nft games “frome the perspective of a gamer”, so he tries to give those games a fair shot (although he is clearly biased against nfts in general). To no one’s surprise each and every nft game is just a grift to mine money in the pockets of idiots who think they are smarter than the rest.
Pete in June:
“I do think, though”, he concedes, “we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before.”
“And a lot of this is very mystical because I’m trying to avoid to tell you what it’s like. But it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience”
Of course it was blockchain bullshit.
“A kind of Fable - Black and White - Dungeon Keeper kind of experience”
Three remarkably different games there. Ol lyin Pete just wanted to mention the greatest hits to drum up interest in his nft nonsense.
I’m not really familiar with those games, only with the infamousness of molyneux, but wasn’t the player’s actions leaving behind a pretty clear effect on the world a common theme in those games? That may have been what he was referring too.
It may also be him naming those because those games were the heights that he wants to go back to. The games he had made when he was still relevant must be much more present in his mind than they are in ours.
He knows the buttons to push to sell his snake oil.
it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience
Based on this description and given the only thing two of these games have in common, I can only conclude his latest project is a game focused on using your floating god hand to slap the shit out of your minion(s). I’m just not quite sure about the Fable connection…
Narrator: It was more like a kind of Godus experience.
Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).
It’s probably been in development since 2009 when it was cutting edge.
Molyneux’s great sin is the inability to shut the fuck up while he’s ahead. lt’s hard to explain how much weight this guy carried in the 90s/very early 00s but he was the guy that did Populus, Dungeon Keeper, and Syndicate. And then he just kept over-promising and fucking up for a whole decade.
If he’d kept it reasonable he might still carry some of that weight but he cannot stop promising the moon and then delivering mediocre shit. It would be like Miyamoto releasing flappy bird with NFTs instead of the next Zelda game. God he’s so frustrating.
What does it even mean?
It’s means he’s grifting people
Always has been.
I just want a proper Black and White sequel, not this crap. A man can dream.
In vr please.
cant be disappointed without any expectations
Dewey disagrees.
Get monetization and crypto out of games. Sell complete entertainment products!
No need to buy it. I’m already disappointed.
But why though?
Blockchain anything was how you got investor funding in 2017 and no one was gonna fund a Peter Molyneux game without it
Your phrasing suggests blockchain is only being used here to facilitate an actual interesting game, which I can guarantee is not true.
Nah, no suggestion of that. Just talking about what investors were spending money on in 2017
No he’s suggesting the game would be so shit that buzzwords were the only way it could get any runway.
My point, albeit overly obtuse, was that the game is blockchain. He didn’t patch on the idea just to get funding.
I would say, being even more pedantic, that the game uses a blockchain (which is just a different type of database) to record in game digital asset ownership. This game could have been made with a normal db taking that roll and would probably run no differently.
He is mentioning and using a blockchain over a normal db for no other reason that it probably helped to secure funding in 2017 as it was a massive tech buzzword at the time.
It could, sure, but I’m positive the only reason he’s making it is because of blockchain. I seriously doubt Pete was rolling around a game idea for online real estate separately and just threw blockchain in as a way to get funding.
This game in particular, yes, but Molyneux certainly could make non-blockchain games.
It makes them money off of desperate or in turn grifting people, I suppose. Just like all of crypto.
You can’t keep a good grifter down.
He definitely delivered on Fable though
Most of “his” genuinely good games seem to deliver despite him, not because of him. Beyond his ability to deceive enough investors to get funding for other people to pull something good from the fire he creates, what else does he do.
Is he the Elon Musk of video games?
He’s more of a snake oil salesman than a Musk, who makes the pitch, takes the money and vanishes off to another scheme.
Musk likes to become very involved and get his hands dirty, even if it’s often just from his own faeces that he is throwing at the wall.
The game that was missing so many features promised by him that the audio had to stop him from doing any more interviews?
Molyneux is the Shyamalan of video games. He’s done a couple of brilliant things, some decent stuff, and a lot of batshit crazy cringe-fests.
New titles are like Christmas poppers. You look forward to them because you remember that first time they were fun, but then you crack one and remember they’re mostly a mix of disappointment and the faint waft of gunpowder.
I really like this comparison. Dude has publicly gone on record about how he regrets utilizing hype irresponsibly. I think acknowledgement is all we want, and plenty of people still like fable and black and white. I would root for him to have a bit of a comeback.
Regrets utilizing hype.
Goes on to make a blockchain game.
OK. I’m not anti-blockchain for everything, but 99.999% of the time it’s not the best option, or even a good option, unless you’re running a scam.
Yeah, I mean we all know what’s up now though, so whatever.
He’s sticking to what he knows.
I swear it was only a week or so ago I read about him apologising for this sort of bullshit and overhyping everything.
Why all the hate towards this guy? I didn’t know him before, he seems to be behind games like black and white and fable which are very solid titles
Why all the hate towards this guy?
As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.
After that, people stopped caring.
A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.
And that part of the prize was to play Godus early and they got bored pretty quickly of it.
The guy didn’t even look like he had any interest in that kind of game to begin with. And, really, why would he? He’s just a random bloke who tried playing a brainless clicker game, and won the jackpot. There’s nothing that predestined the prize winner to be into any of this. Even Molyneux’s greatest hits in the god game/management genre are still *very" niche games.
Also yeah, Godus was a disaster on many, many levels and very far from those.
The whole thing was very flawed from the beginning.
The most fun thing about Curiosity was using it to draw dicks.
Fair, thanks :)
Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.
Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.
Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).
But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.
Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.
So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.
And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”
What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).
That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.
He has never seen a cent of the money he was promised.
So, yeah, that’s the problem with Molyneux.
Fairly detailed explanation, thanks!
He exaggerates or straight up lies about the games he has made. Despite some of them being very good, they still under delivered on many outrageous claims Moleneux has made.
Like with Fable, he once said shit ranging from that you’d be able to do shit like carve your name in a tree and watch it grow and the scar evolve over time and even seemingly minor things like fighting a dragon as a boss which didn’t come to fruition.
Even if you know nothing about the past of this guy, the fact that he made a blockchain-based business sim should tell you all you need in order to form an opinion.
I didn’t play those but I remember spending a lot of time on Populous. That one was quite good.