• Meuzzin@lemmy.world
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    6 months ago

    My first thought was, “Have you talked to the Fallout modding community?” They’re huge masochists and love being shit on, even though they create such amazing things and deserve nothing but praise and monetary rewards…

  • refalo@programming.dev
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    6 months ago

    I actually wish this mentality kindof existed for hobby projects (although it doesn’t seem to, but please prove me wrong), like “looking for a programmer for X project to do Y” type posts where us programmers can more easily find projects to participate in (and they can find good people too) that we have a great interest for, rather than hunting sites like up-for-grabs for single feature requests to fulfill or starting completely new projects on our own.

  • Swedneck@discuss.tchncs.de
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    6 months ago

    i mean, provided you actually want to put in effort that’s called “being a game designer”, it’s perfectly valid to not write code or create assets.

    • ulkesh@beehaw.org
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      6 months ago

      Asking for and/or expecting unpaid volunteers is most definitely not valid.

      If he wants to pay them properly, then I would agree.

    • CancerMancer@sh.itjust.works
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      6 months ago

      I got asked by a team of first timers who have never done any professional coding or design if I wanted to chip in on a competitive MMOFPS they want to make.

      That’s not going to happen. Between the rise of cheating, the insane hardware and optimization requirements of an MMOFPS, the general lack of interest in the genre (most have died due to low player counts), and the sheer amount of time and effort involved in designing and balancing the game even after it’s largely feature complete? Forget it, I’m better off buying lottery tickets than hoping for anything to come of that.

  • namelivia@lemmy.world
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    6 months ago

    No joke, I once met a guy like this in an indie game developers meetup, and on top of that he was extremely vague about his idea because he told everyone he once managed to get a coder on board and “that rat wanted to take advantage of him and his idea”, literally.

    • SupraMario@lemmy.world
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      6 months ago

      I have this idea of how to solve the world’s energy problem…ok ok just hear me out… nuclear fusion…just need some smart science nerd to figure it out. Any volunteers?

    • tweeks@feddit.nl
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      6 months ago

      Sharing ideas can definitely be worth something when it leads to something actual original/concrete/useful, but on another level.

      Most ideas these “creatives” come up with are neither of those + they are not willing to put in some effort to solidify the idea themselves.

  • Mango@lemmy.world
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    6 months ago

    If you’re this guy, You’ve gotta be a really good writer and you gotta write it first.

    • CaptDust@sh.itjust.works
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      6 months ago

      I can’t think of any FOSS games that would invite an idea guy to drive the project. They’re made of volunteers, sure, but FOSS game teams still expect tangible contributions. Otherwise it’s just another feature request and will get picked up if the team thinks it’s worth it.

      • Ephera@lemmy.ml
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        6 months ago

        More specifically with FOSS projects, whoever puts in the work makes the actual decisions.

        Like, if there’s a change that one person wants and the others actively disagree with (and it can’t be made configurable either), then that won’t happen.
        But usually, there’s hundreds of features that make sense in principle. And if someone scratches their own itch, i.e. implements the feature that they’re missing, then that obviously won’t be rejected, even if it’s not the most requested feature.

        So, yeah, such an idea guy would need really good ideas and present them so well, that others selfishly want to implement those ideas (and moreso than all their other ideas).

  • Matriks404@lemmy.world
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    6 months ago

    It ws only like a decided ago when I had multiple amazing ideas for games and other software, only to have nearly none when I actually started to do some programming for fun.

    I think there’s only one game I would like to try making where I see it may have some success, but the idea is very vague and devil is in the details and execution I guess.