Can they tell the differences between installs or can’t they? Either way, they’re definitely lying to their users.
In my opinion, it’s bad either way for different reasons
If they do tell the difference, then there is some tracking built in, which is bad for the application user
If they don’t tell the difference, then there will be exploits for intentionally reinstall multiple times, which is bad for the application developers
Don’t try to find a meaning in this, just switch to something FOSS. Look at how the 3D modeling world is since Blender became a real competitor.
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As an outsider: How is it?
This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.
It isn’t too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam’s cut.
There should also absolutely have been a grandfather clause for games already released.
I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.
I’m not even sure this is a price increase. It probably is, but I think a lot of people will pay less.
They are just reserving the right to bankrupt you, at random, without any previous warning, because they want. There’s no good reasoning anywhere.
I agree. I think a price increase can totally make sense. Shit’s expensive nowadays, we get it.
They seem to want to create a new revenue stream from games published on Unity retroactively.
Do installs of the same game by the same user across multiple devices count as different installs?
We treat different devices as different installs. We don’t want to track identity across different devices.
Jesus Christ. A single user can freely install the game repeatedly and bankrupt a creator.
I can definitely see one of those “ree woke game” types doing this.
Fitting image host, too.
Excellent
I can see this going wrong with steam proton if each install gets it’s own wine config, simply reinstalling or updating might look like a new machine
They’re straight up gaslighting!
Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs.
Someone tell them they can achieve the latter much more effectively if they simply charge once FOR EACH COPY SOLD.
Hmmm… but then what about humble bundle sales or freemium games? Maybe the charge should change depending on the price of the game…
OH WAIT THAT’S REVENUE SHARE. Seriusly this whole thing is just an attempt at taking more money than devs would be willing to pay, by using a model without an up front percentage.
kind of hard to gaslight when hundreds of news sites already have copies of the thing you said before published
Didn’t stop them from trying!
I may get downvoted to hell for this, but besides the shady business practices, Unity sucks as a game engine. You can just feel the engine eating resources for no good reason and the gfx don’t come close to UE5.
From a hobbyist dev who dabbled with Unity for several years: The worst part about the engine imo is the fragmentation of the entire ecosystem.
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There are three major rendering pipelines (HDRP, URP, Legacy), each with their own specific quirks, configurations and dependencies, which are entirely incompatible with eachother.
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Foundational packages (input handling, networking etc.) change/break way too often or have been deprecated for years without replacement (uNet) and rely on 3d party packages.
And don’t even start with the documentation for any of the above. Multiple times have I found documentation for a rendering callback or ShaderLab parameter claiming it would be compatible with URP only to find that the documentation was supposed to be for HRDP.
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Wait why charging for an install? What is going on?
It’s why software needs to be open source, not just free.
Godot is a good example of a free and well-developed open source game engine. It’ll probably see a sharp rise in adoption following this controversy from Unity.
See a sharp rise? Was that an intentional C# reference?
LMAO
I work with C# daily and even I didn’t realize I made a pun there xD
Maybe it’s just embedded in my subconscious at this point…
Yo, is C# named that because a # is made of four plusses?
Yep, it’s supposed to mean C++++.
The sharp symbol also resembles a ligature of four “+” symbols (in a two-by-two grid), further implying that the language is an increment of C++.
That’s specific enough that I have to assume you already knew that, though.
The year of Godot games is coming
This is far more likely than the year of the Linux desktop
I’ve looked into Godot for 2 hours and I already am learning how to write shaders. I feel like the available assets are going to skyrocket.
sounds like you’ve missed a couple of days of the newest Unity drama
- [Gamesfromscratch] Unity’s New Pricing is … Awful
- [Gamesfromscratch] Develoers React to Unity Price Changes
Yes, did not hear any of this yet. thanks
Because greed. Is there any other explanation?
Or because they got bigger than they can currently support and they don’t want to lay off their employees.
Unity has absolutely no qualms about laying off employees …
Then they’d use an actually sensible payment model like, gee, say taking a cut of the revenue made from unity games?
This is like being charged every time you eat off of a plate rather than just charging for the fucking plate.
They announced a new business model effective next year. It’s plastered all over the net, just look up “Unity news” and you’ll get a ton of hits on it. Lots of coverage on YouTube as well.
Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!
Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don’t know decides something dumb. If there’s a FOSS alternative, always prefer that.
Is there a Foss alternative to unity?
I looked into it briefly after hearing this news and saw people talking about Godot. It’s for 2D and 3D multi-platform games and you can use C#, C++ and others. Sounds pretty cool
The other cool kid on the block right now is bevy. It’s less of an engine for people who just want something to write their game in, though, but more of a framework for people looking to write their own engine. There’s practically nothing you can’t customise or replace in that thing, it’s built to be both flexible and performant.
They could promise to pay the developer a fee per install and it wouldn’t matter. You can’t trust them anymore.
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EA: it’s cancer