• d00ery@lemmy.world
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      8 months ago

      Fair point, however everyone (just about) has either an android or apple phone. Not everyone plays computer games.

      • yeahiknow3@lemmy.world
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        8 months ago

        Yes, and since Valve drives up the cost of video games while contributing nothing, they’re certainly doing their part to stymie the industry.

        • d00ery@lemmy.world
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          8 months ago

          So as a developer I could release my software on Steam directly (no publisher and associated costs) and have access to how many potential customers? Of course I could also release on my own website and host everything myself, or I could use the Epic Store, perhaps GOG.

          How do you think Steam store restricts the industry? I can buy steam keys on alternative sites, is that possible in Epic or GOG?

          https://partner.steamgames.com/doc/features/keys

          Steam Keys are a free service we provide to developers as a convenient tool to help you sell your game on other stores and at retail, or provide for free for beta testers or press/influencers.

          As a customer the steam store experience, mod workshop, Steam deck and OS, Steam VR app (I use with my Quest 2) all work really well for me. Reviews seem pretty uncensored (at least I’ve not read about Valve doing anything underhand)

          I’m very happy to say that the Steam android app could be better!

          As a final point, I would like to see a viable alternative to Steam as competion is generally good for consumers!

          • Cobrachickenwing@lemmy.ca
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            8 months ago

            Steam did deal a big blow to self publishing and piracy as it provided a platform to sell games, manage patches, multiplayer, DLC, gaming community moderation, controller support etc. It really reduced a lot of burden on developers.

          • yeahiknow3@lemmy.world
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            8 months ago

            From your very first sentence you make my point. Steam is nothing but access to the cusotmers who use it. That’s it. A digital distributor with a clunky website. It’s useful because it’s popular, NOT because it actually does anything special. If everyone stopped using Steam tomorrow, literally nothing of value would be lost. The same can’t be said for any innovative company on this planet.

            • d00ery@lemmy.world
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              8 months ago

              Like Apple’s vr headset? Or did you forget the first 2 Valve VR (HTC hardware) sets and associated software?

              What about the Steam Deck, of course hand held consoles are nothing new, but what makes it special is the combination of the rather excellent trackpads and controller mapping that debuted in the Steam controller and with an OS (that uses wine) to bypass Windows and all it’s bloat - It must be quite popular as we’re now seeing a number of imitators!

              Imho Steam is, by far, the gold standard for digital distributors.

              • yeahiknow3@lemmy.world
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                8 months ago

                None of that is worth a 30% premium on games, which stymies creative development and industry growth.

                Face it, Steam is a distribution center whose popularity entitles it to extract enormous rents that pose a significant burden on the industry. Greater decentralization will lead to growth. Always has.

                I had a Steam controller for a long time. Worst piece of gaming hardware I’ve ever owned — but that’s not the point. Even if it were the best controller it wouldn’t justify a 30% tax on games.

                • d00ery@lemmy.world
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                  8 months ago

                  Epic, GoG, Microsoft store, if Steam is so awful, then why don’t people use the competition?

                  There’s really no penalty to me as a consumer if I choose to buy on any platform, they all work on Windows, and to a lesser extent Steam OS. I’m not locked on hardware, there no subscription, the biggest challenge is keeping all 4 app stores updated to the latest version which costs me a little time and storage space…

                  Actually, dlc is a good example of being trapped in one ecosystem, but beyond that I can buy games from any publisher on any store without penalty.

                  Compare that to Apple and their restrictive app store, or other innovators that stop supporting hardware upgrades or disable servers removing key features (Unisoft…) Steam even goes further and provides users access to games that have been withdrawn from sale, compare that with Nintendo.

          • yeahiknow3@lemmy.world
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            8 months ago

            Unless you count… file hosting? Name anything else that could POSSIBLY justify a 30% markup on all games. Go ahead.

  • 3volver@lemmy.world
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    8 months ago

    It’s because Valve is a private corporation, Gabe Newell has managed it well, they don’t hire idiots, and they pay their employees well.

      • Gabu@lemmy.world
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        8 months ago

        take a huge cut of developer’s revenue

        They don’t. No other platform will provide all of the benefits Steam provides for only 30% OR LESS of every sale.

        • kaffiene@lemmy.world
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          8 months ago

          30% is a huge cut. Epic takes 12%

          When valve was establishing steam, 30% was justified. They had to invest in the product. They took a risk. They don’t have to now and they are profiteering.

          • Gabu@lemmy.world
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            8 months ago

            Epic has admitted they’re taking a loss at 12%. Also, Epic’s store is shit, complete barebones, barely works as a way to buy games.

            • kaffiene@lemmy.world
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              8 months ago

              And valve have admitted they’re making more profit than anyone else in the space. I’m not saying they shouldn’t be allowed a profit, I’m saying there’s an argument that they (and Apple via the Apple store) are taking too much from the work of others

              • Gabu@lemmy.world
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                8 months ago

                And that argument is idiotic, as proven by the fact that even bribing people to their shitty Epig Store, Epic can’t compete with the value Steam provides.

                Differently from Apple, Steam hasn’t put any barriers in place to stop competitors nor have they forced exclusivity on publishers for their platform.

      • LeadersAtWork@lemmy.world
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        8 months ago

        Is 30% on average “huge” considering the platform and total number of averages monthly users? I know that number does move around a bit as well.

        I guess considering the ease of use for users and the fact that other platforms exist, they might be considered a monopoly only because nothing else of quality has shown up. It’s not like they’re buying out competitors and paying politicians to create laws and expectations to give them a competitive advantage. They’re literally just better than the other shit. Except arguably GoG which is solid in its own right, though not in the same ways as Steam.

      • 3volver@lemmy.world
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        8 months ago

        Last time I checked, Epic Games has plenty of money to compete. Monopoly implies competition is actively being stopped. Valve hasn’t done much to stop competition other than making a good product that people use.

        • kaffiene@lemmy.world
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          8 months ago

          No it doesn’t. Anticompetittive behaviour is a seperate issue. One often imployed by monopolists, but seperate nonetheless.

    • uis@lemm.ee
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      8 months ago

      I think it is more because of heavy encouraging of being proactive.

  • MonkderZweite@feddit.ch
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    8 months ago

    Please invest some into the Linux client. The dropdown click-through problem exists for years already, the source of the problem is known and would be easy to fix on your side.

    Or develop an API coupled with your DRM, so the community could develop some good interfaces already.

  • Kecessa@sh.itjust.works
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    8 months ago

    Profit/employees isn’t a measure of efficiency, completed projects/employees is and I’m willing to bet that a company without any real organization like Valve doesn’t complete as many projects/employees as companies like Apple or Microsoft.

    • yeahiknow3@lemmy.world
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      8 months ago

      Valve is basically a file hosting service. I will never understand the computer illiterate gamers who worship that website. Omg it lets me download my games many times! Amazing. Go sell something on the Steam Marketplace. Fucking idiot.

      • fruitycoder@sh.itjust.works
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        8 months ago

        I mean I both agree but also I think “it’s just x” comments in tech always ignore the complexity of scale, availability, and integrity.

      • Zorsith@lemmy.blahaj.zone
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        8 months ago

        It’s not just files. It’s forums, chats, performance metrics, and game integration for gaming with your friends with a centralized account instead of 30 different friend group listing across 50 games.

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          8 months ago

          Nobody but children uses those “features.” Honestly wtf are you even talking about? Steam messenger, that broken piece of shit?

      • Kecessa@sh.itjust.works
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        8 months ago

        I wonder how many of them realize that in a couple of clicks someone can decide they don’t have access to their games anymore…

      • TrickDacy@lemmy.world
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        8 months ago

        Yeah most file hosts put hundreds of millions into making sure all your files can be used on platforms they weren’t designed for /s

        I love when people are proud of having no fucking clue what they’re talking about

        • yeahiknow3@lemmy.world
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          8 months ago

          The incredibly generic feature you just described isn’t worth a 30% markup on all games. But I can see you’re here to provide evidence for the computer illiteracy of gamers, who are apparently so impressed with file sharing that they will defend fucking Steam.

      • catloaf@lemm.ee
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        8 months ago

        I don’t see why you consider that bad. Yes, it lets me download them many times. And automatically updates. And provides multiplayer. And friends and chat. And a bunch of other features too. This is what they call a “value add”.

        • yeahiknow3@lemmy.world
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          8 months ago

          Why do I consider it bad that some middlemen have parked themselves between gamers and developers to leech out all the profits while providing nothing in return?

          Even ten times your imaginary ”value add” wouldn’t justify a 30% markup.

  • echo64@lemmy.world
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    8 months ago

    What’s the efficiency in taking 30% of almost all game sales on a platform? I know we all love valve, but the efficiency here is having a store that everyone has to use if they want to make sales at all.

    • BigSadDad@lemmy.world
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      8 months ago

      Valve’s 30% is high, sure. But you’re not seeing the total cost of selling a game.

      And yes, I’ve done this before.

      Besides the user count, besides all other factors. Digital sales are kinda hard.

      You need to offer the actual game. If you’re selling an indie game that’s a few hundred megs, well you get to go sign up for a service to deliver it. Could be as simple as a google drive link, but because this is business use you get to pay business prices.

      Are they charging a flat rate per month, per gig? Per download? Some combinations?

      Now there’s updates and patches that need to be delivered. Same deal as before, but also now you need to handle the actual patching. Do you ship one big patch that checks for previous patches? Small individual patches that your users have to figure out what one they need?

      Does your game have multiplayer? Well damn have fun with that.

      What about support and refunds and GDPR stuff? Gotta factor all of that in too.

      Now we get to do payment processing. You get to pay a company to accept payments on your behalf because you are NOT doing that yourself you WILL get stuck on inane and silly laws.

      That’s part of it. Paying steam 3 bucks on my 10 dollar game to handle ALL of that? Yeah that’s fair. Could it be cheaper? Sure. a lot of things could. I don’t spend months on a game and then cheap out on the most important part: sales.

      My time is valuable and worth 30%

      • ApexHunter@lemmy.ml
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        8 months ago

        Nobody is arguing that valve shouldn’t be compensated for the value they provide. Many of us do, however, argue they are taking too much. Their revenue per employee being so much higher than anyone else in the market supports that argument.

        • Shiggles@sh.itjust.works
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          8 months ago

          Uh huh, and I’m sure you’re privy to the exact financial breakdowns?

          If someone could actually provide a better service than steam at a better price point, they would. The epic games store is shit, uplay is shit, origin is shit.

          • Cethin@lemmy.zip
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            8 months ago

            I agree with you, but its not an argument in Valve’s favor, that is unless you support monopolies. “They should take whatever they can, because no one else is competition.” Yeah, great. Capitalism at work. I agree that’s what they should do if we’re talking pure capitalist ideology, maximize profit at any cost. Is it the right thing to do though. They obviously (from the topic of this thread) make more than enough to pay every employee extremely well and then have a ton left over. They don’t need to charge 30% to get by.

      • echo64@lemmy.world
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        8 months ago

        Let’s not describe this as “paying valve three bucks” because that’s not accurate and is misleading.

        It’s paying valve 30% of your revenue.

        • drislands@lemmy.world
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          8 months ago

          They didn’t frame it as “paying valve three bucks”. They said “paying valve 3 bucks on my 10 dollar game”. The phrase “paying pennies on the dollar” comes to mind as a common idiom for saying you’re paying a small fraction of the total, and neither literally means nor implies paying actual pennies.

        • Vinnyboiler@feddit.uk
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          8 months ago

          It is misleading. It is 30% of the entire revenue of the game. And it is objective whether Valve deserves 30% of that revenue. It’s also true that games aren’t locked to the Steam platform and can absolutely make money outside of Valve’s influence. History has shown though that it is less profitable then being inside the Steam ecosystem.

          • Croquette@sh.itjust.works
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            8 months ago

            Except that Steam allow their keys to be sold on other platforms and don’t take a cut on those. So it is 30% on the key sold on steam, but 0% on the other storefront.

            So there is no reason to not go on steam because it doesn’t restrict you to steam.

            • CatTrickery@lemmy.world
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              8 months ago

              You still need Steam on your computer to install it which means if your computer no longer supports Steam you are out of luck.

              • Vryoptic@lemmy.world
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                8 months ago

                If your computer doesn’t support Steam, there’s really no reason to install Steam, because better chance than not your computer doesn’t support almost any game you’d want to play on Steam.

                • JohnEdwa@sopuli.xyz
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                  8 months ago

                  There are still plenty of stubborn people that cling to Windows 7, Steam dropped support a few months back when they upgraded the… Electron version, I believe? Had something to do with chrome/chromium removing win 7 support.

                • CatTrickery@lemmy.world
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                  8 months ago

                  Steam is 20 years old so we have now reached a point where people have retro gaming machines where parts of their libraries come from Steam.

              • ky56@aussie.zone
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                8 months ago

                If your computer is incapable of even running Ubuntu. Then I don’t think it’s worth using.

        • Damage@feddit.it
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          8 months ago

          You’re better off never learning how little of what you pay your food actually goes to the producer, then…

      • noobdoomguy8658@feddit.de
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        8 months ago

        Not to mention Valve’s effort with Proton, allowing non-Windows gamers enjoy what they pay for on multiple platforms with great ease; their efforts have been massive for gaming on Linux, and without it, I wouldn’t have paid for a lot of games, earning their developers a whole lot of absolutely nothing.

        Also the community hub, the workshop, the review system, the cloud saving, the functional wishlist, the gifting system, the shopping cart, the anti-cheat (you’re better of with it than without it), the discovery queue, the sales dedicated to specific types of games that actually help people discover games and drive the revenue up for the developers, the (I think) complete transaction history, the refunds system, the friends and the chat and profiles - and probably many more things that I’m either not aware of or couldn’t list off the tip of my tongue, combined with internal works that, again, do help the devs in the end.

        Steam is much more than a place where one pays for a game to then simply download and play it. It’s much greater and more functional than that. None of the developers have to put their games on Steam - nobody forces Epic Games Store or GOG to be this subpar in comparison. Same way nobody forces gamers to use Steam. People use Steam because they love it - or because there’s no good-enough alternative, but that’s hardly Valve’s fault.

        Steam charging 30% is not just worth it, but also surprising, given what putting your game on Steam gets you as the developer, and what it gets us, the players.

        • merc@sh.itjust.works
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          8 months ago

          Not to mention Valve’s effort with Proton

          And their VR efforts. VR seems to have lost popularity lately, but I was really glad that someone out there was competing with Palmer Luckey, especially once he sold out to Facebook.

          And… holy shit, I just found out he’s Matt Gaetz’ brother in law. That explains a lot.

    • ysjet@lemmy.world
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      8 months ago

      Man, Epic must be patting themselves on the back for all the money they paid getting people to believe 30% was outrageous, because it’s paying massive dividends.

      It may shock you to know that before Steam, your options were to fuck off or offer your product in a store where you would only get 30% of the profit, with the rest going to the publisher, the retailer, licensing, etc. These days it’s closer to 50% for physical copies, and Apple/Nintendo/Sony/etc all standardized with Steam on 30% for digital.

      Don’t like it? Pull a Valve and make your own alternative that’s better. If you build it, they will come… which is why nobody uses EGS.

      • wise_pancake@lemmy.ca
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        8 months ago

        I don’t believe if you build it they will come anymore. People are fucking lazy and will put up with whatever the fuck is happening with Twitter for convenience.

          • Mnemnosyne@sh.itjust.works
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            8 months ago

            Sort of. Except all the shelves have weird lips on them to keep you from grabbing the product easily, you kinda have to wrangle each item. Also it’s layout and design is archaic and super hard to navigate. And on every aisle there’s these little 3 inch steps that you have to go up and down and constantly trip on, or your cart gets stuck on them and you have to lift it up or drop it down. And then if you do manage to buy things, their support is terrible; at the other store if you need help cooking they have a 24 hour recipe hotline to help you out, but this one promises the same, but you actually wind up on hold for hours half the times you call.

            So they got tons of free samples, but all their products are kinda a nightmare.

            • Lesrid@lemm.ee
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              8 months ago

              Don’t forget that each of their checkout lanes say “1 item or fewer”

              • lud@lemm.ee
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                8 months ago

                They actually have a cart now. Took them many years but they finally managed.

      • olicvb@lemmy.ca
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        8 months ago

        Not exactly, apple forces their users to use their stores, whereas Valve just offers a better experience than the other stores out there.

        There is nothing stopping you from using other stores to buy your games on, unlike the appstore.

          • 0xD@infosec.pub
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            8 months ago

            In the case of Steam that’s because no other corpo run by parasites can create anything close to it. You’re completely free to get any other launcher or store that takes a smaller cut.

            And now is where your misguided comparison completely falls apart: Apple users have no other choice than the AppStore. Even if someone wanted to create a better store, they just can’t.

      • echo64@lemmy.world
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        8 months ago

        Yes, it’s all massive profiting, driving the cost of everything up, or putting less money into the hands of the people who make the thing you like.

        When I really love a game, it bothers me that valve, or apple, or Google, or Sony, take 1/3rd of the money. They don’t deserve it.

        • Brokkr@lemmy.world
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          8 months ago

          What if you could buy direct from the publisher or developer, but you could only download the game once? Let’s say you could still install it any number of times on any device so long as you had the source file in this scenario. Would you still be willing to pay $60 for a major title?

          Would your willingness to buy a game change if you couldn’t get a refund in the above scenario, regardless of time played?

            • Brokkr@lemmy.world
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              8 months ago

              Sure, that’s fine for a release that has a physical edition, but many do not.

              Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.

            • the_crotch@sh.itjust.works
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              8 months ago

              What percentage of the sales price do you suppose goes towards the outside companies that print the disks and make the packaging?

          • ryathal@sh.itjust.works
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            8 months ago

            Fortunately thanks to steam allowing free key generation you can buy directly from the publisher and still get all the features of steam except refunds maybe.

            • Brokkr@lemmy.world
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              8 months ago

              That’s the same as buying from Steam. The publisher pays Steam and then gives the key to the customer. They get the same cut either way.

                • Brokkr@lemmy.world
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                  8 months ago

                  That’s great if true. I’m seeing a lot of different information when searching for that though. Older sources say valve doesn’t get a cut, but newer sources are saying that deva can only issue 5000 free keys. Do you have a more recent source with a definitive answer?

      • hairyfeet@lemmy.ml
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        8 months ago

        Apple ties their hardware to iTunes with no competition. Steam offer a platform which is better than every other piece of COMPETING software on a variety of hardware.

    • Daxtron2@startrek.website
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      8 months ago

      Plenty of games that make good sales numbers that aren’t on steam. Obviously it makes sense to go where the users are though

    • jerkface@lemmy.ca
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      8 months ago

      I get that you have an axe to grind but:

      What’s the efficiency in …

      It’s the total income divided by the number of employees. You’re trying to make this something it’s not.

      • Cethin@lemmy.zip
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        8 months ago

        Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There’s two marketplaces that aren’t first party. One takes 30% and one takes 12%. How is there a standard? You can’t look to other markets or other distribution methods to compare it to, because they’re all different with their own things.

        Edit: GOG is 30% for indie developers (there’s a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don’t say what they get.

      • ysjet@lemmy.world
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        8 months ago

        It’s actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it’s closer to 50%, assuming no 3rd party losses/licensing.

        Nintendo/Sony/Apple/etc are all 30% too, by the way.

        • lud@lemm.ee
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          8 months ago

          and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.

          Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.

    • Psaldorn@lemmy.world
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      8 months ago

      I used to feel a bit sad about the 30% but then I learned you get stream keys for your games for free, which makes it seem a lot more reasonable.

      • Sylvartas@lemmy.world
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        8 months ago

        You have to ask steam for the keys and they can deny them. I’m sure they only refuse to give the keys if they find out you are reselling them or giving out way too many, but I still don’t like that they get to decide what “way too many” is here

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      8 months ago

      Did you know that almost every other marketplace out there (except that fucked up one) has the same 30% revenue split?

      The whole debacle over it is artificial. It won’t change much if it looked better to people who complain now. It won’t remove Valve’s ability to provide the best service.

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        8 months ago

        There is a difference though in that you do not have to publish on Steam for your game to be available on Windows or Linux or MacOS, but you do need to use the App Store to publish on iOS, so the 30% is mandatory there.

        You can host your own site, you can publish on another app store, it just makes marketing harder.

    • Vinnyboiler@feddit.uk
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      8 months ago

      The efficiency is doing it so effectively that on an open platform competitors can create there own store, pay for AAA games to appear on their store, take the smallest of pay cuts, pass it on to the consumer, and still have customers prefer to pay more to be in the Steam ecosystem. I’m against monopolies but Valve’s is absolutely efficient.

      • Spedwell@lemmy.world
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        8 months ago

        That’s not how monopolistic marketplaces like Steam (and Amazon) operate, though. They have “Platform Most Favored Nation” (PMFN) clauses in their terms that mean products sold on the platform can’t be sold cheaper elsewhere…

        Which means the whole “pass it on to the consumer” can’t happen, unless a product risks being de-listed from Steam. It literally removes the ability to compete on price.

        • Yamayo@lemmy.world
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          8 months ago

          You can find games sold cheaper than in Steam in many places. You can even buy games outside of Steam and they see 0 revenue from it.

          Find me a game that has been de listed from Steam because it was sold cheaper elsewhere. You can’t, so don’t bother.

          • Spedwell@lemmy.world
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            8 months ago

            Find me a game that has been de listed from Steam because it was sold cheaper elsewhere. You can’t, so don’t bother.

            I’m not going to dig through the web for an example of enforcement (which are not likely to be published anyway), when the only relevant matter is whether the PMFN clause exists. You can count every instance of a direct-from-publisher listing not being ~≤30% cheaper than the Steam listing as evidence that all you need is the threat of enforcement.

            There is no reason in a market without this PMFN clause that a publisher wouldn’t sell the game at equal or higher margin off-Steam.

            You can find games sold cheaper than in Steam in many places. You can even buy games outside of Steam and they see 0 revenue from it.

            I would genuinely love if you could point me to an example where the non-discounted price of a game is lower outside of Steam than it is on Steam — I’d love to buy my games cheaper lol.

            • Spedwell@lemmy.world
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              8 months ago

              To add an example:

              Take Cities: Skylines II. It’s listed at $50 on Steam, $50 direct from Paradox. If Steam is taking 30% cut, Paradox sees $35 from each sale. Why is Paradox not listing the game at $40? They would earn an extra $5 per sale, and draw more sales.

              They have every economic reason to undercut Steam, but they aren’t. Like seriously, if not the PMFN, then what’s the explanation?

              I guess I’m confused. Are you contesting that the PFMN clause has an effect or not? Whether that effect is anticompetitive?

            • Yamayo@lemmy.world
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              8 months ago

              I would genuinely love if you could point me to an example where the non-discounted price of a game is lower outside of Steam than it is on Steam — I’d love to buy my games cheaper lol.

              Fanatical and humble bundle (the good old days) are good examples. I don’t know what you say “non-discounted”, cheaper is cheaper no matter what.

              This part confuses me. Are you trying to clarify to me that Steam isn’t taking a 30% cut of what gets sold on, say, Epic Games Store?

              Steam doesn’t get a cut from keys sold in perfectly legal thirth party stores like fanatical, humble or gmg. Epic does not sell steam keys so obviously no.

              • Spedwell@lemmy.world
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                8 months ago

                Fanatical and humble bundle (the good old days) are good examples.

                Incidentally Wolfire Games—the studio that founded Humble (but no longer operates it)—is currently in class-action litigation against Valve for this very issue.

                I don’t know what you say “non-discounted”, cheaper is cheaper no matter what.

                The Steam Distribution Agreement AFAIK allows temporary sales on other platforms to undercut Steam, but requires the “resting” price matches that on Steam. By specifying “non-discounted” I meant to indicate that although sales do exist on other platforms, the normal price of an item always matches on Steam. A quick few spot checks show the non-sale price of games on Humble, Steam, and Fanatical are equal.

                “Cheaper is cheaper” kind of overlooks the core issue. Ultimately a publisher on Epic Games Store—which has a fee of 12% instead of Steam’s 30%—can have a lower price for a game as part of a promotion, but can’t just sell every game 18% cheaper always without violating Steam’s terms and being risk being de-listed.

                Steam doesn’t get a cut from keys sold in perfectly legal thirth party stores like fanatical, humble or gmg. Epic does not sell steam keys so obviously no.

                Okay, gotcha. Yeah, I misunderstood. For Steam Keys it’s pretty clear that Valve should be able to control the price since they provide the services after that key is purchased.

                But the PMFN applies to all copies, even those distributed outside of Steam (e.g. the direct-from-publisher option I mentioned). Last time I was in a thread on this, another user found the following in the complaint (page 55) from the Wolfire v. Valve case mentioned above:

                1. TomG also explained to another game publisher that the publisher should “[t]hink critically about how your decisions might affect Steam customers, and Valve. If the offer you’re making fundamentally disadvantages someone who bought your game on Steam, it’s probably not a great thing for us or our customers (even if you don’t find a specific rule describing precisely that scenario).” In that same thread, TomG responded to a question by stating: “we usually choose not to sell games if they’re being sold on our store at a price notably higher than other stores. That is, we’d want to get that lower base price as well, or not sell the game at all."
                2. In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .
                • Yamayo@lemmy.world
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                  8 months ago

                  “Cheaper is cheaper” kind of overlooks the core issue

                  You said this:

                  I’d love to buy my games cheaper lol.

                  I don’t know why you need them to be cheaper before the discount, but okay, I don’t care.

    • Melt@lemm.ee
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      8 months ago

      Steam does more to promote and support games than many other platforms out there. Epic does not have workshop and forum, Google Play does not promote games as good as Steam.

    • merc@sh.itjust.works
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      8 months ago

      There are other game marketplaces out there, but they’re bad.

      This isn’t like the Apple App store where it’s the only option on the platform. In fact, they’ve competed with Microsoft’s store on some things. It’s not even like Amazon where they strong-arm people selling things on the platform. Amazon does things like forbid anybody who sells on Amazon from selling the item at a lower price anywhere, including on their own site. I don’t think Steam has any requirements like that. Steam’s store has a huge market share because people like using Steam. AFAIK, Steam doesn’t even do exclusivity deals, which suck for the consumer but are pretty standard for games, except with their own (Valve) games, and those are rare.

      Not only does Steam have a user-friendly library and a user-friendly store, if you launch a game you bought on steam but that is published by a company with a shitty launcher / store / library (EA, Ubisoft, Rockstar), Steam goes a long way to neuter the shittiness of that launcher / store / library.

      Maybe a 30% cut is too big. I don’t know. It would be great if someone tried to compete with Steam while keeping the consumer-friendly approach Steam has. Maybe competition would reduce that 30% to something lower. But, most of the other game stores I know of have much less consumer-friendly approaches. The only one that’s at all similar that I know of is GOG, and I do occasionally use them, especially for old games.

      • FilterItOut@thelemmy.club
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        8 months ago

        I believe that valve does require that you don’t sell the game for less on other platforms. It’s one of the complaints in the lawsuit currently against them by wolfire.

      • NotAtWork@startrek.website
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        8 months ago

        Also developers can generate a unlimited number of Steam keys for their games that they can sell on other platforms and steam doesn’t take any money for. So you can make MyCoolGame throw it on Steam then sell copies of your game on MyCoolGame.com give your customers Steam keys and keep the whole price while still benefiting from Valve’s infrastructure to support downloads, friend lists, updates ect.

      • Appoxo@lemmy.dbzer0.com
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        8 months ago

        except with their own (Valve) games, and those are rare.

        Personally I fon’t have any issue with 1st parties keeping their stuff 1st party.
        It’s just that I won’t participate if I deem it useless (see Ubisoft launcher) :)

        EG can keep Fortnite etc. exclusive on EGS that is their damn right.

        • lud@lemm.ee
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          8 months ago

          I agree. It’s a bit annoying for me personally but I don’t really mind unless they have a shit launcher.

    • Gestrid@lemmy.ca
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      8 months ago

      I’d trust a group of employees doing this out of curiosity over, say, HR doing it.

      • lud@lemm.ee
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        8 months ago

        Absolutely! I would do it too if I had access to the numbers.

        • Gestrid@lemmy.ca
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          8 months ago

          I imagine each employee crunched their own numbers using their own salaries and compared notes.

          • lud@lemm.ee
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            8 months ago

            If I recall correctly from a People Make Games video (great YT channel btw) all Valve employees have access to how much money Steam makes, so they can apparently just login and look at them anytime they feel like it. The profits of Valve might be shown in a similar way to employees.

  • Clent@lemmy.world
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    8 months ago

    Apple charges 15-30% fee to sell games built on their platform: 🤮greedy bastards 🤮

    Stream charges 30% to sell games on their platform: 😍🥰😍🥰😍🥰😍

    • joshhsoj1902@lemmy.ca
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      8 months ago

      Apple: if you want to sell apps to iOS users you have to pay Apple, there is no other option.

      Valve: if you want to sell your game on our platform you can, but you don’t have to, there are many other options you can choose to distribute your games.

      Does that help you understand?

      • Clent@lemmy.world
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        8 months ago

        That wasn’t my argument. People are specifically against Apple charging fees. Calling it rent seeking. Steam does the exact same thing. Their profit is primarily from these fees, so either we all agree the fees aren’t the problem or accept it’s anti-Apple sentiment.

        Gaming systems have this same lack of choice but at least for Apple, you can move to an EU country and you now have this choice. We’ll see how that plays out.

        Apple users know what they are doing when they purchase the device same as consumers know what they are doing when they purchase a ps5 rather than a computer.

        • joshhsoj1902@lemmy.ca
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          8 months ago

          I’m confused. You do seem to understand that apple developers don’t have a choice, but PC/game developers do. But you fail to understand that those are different?

          I don’t think I can help you understand.

          • jacksilver@lemmy.world
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            8 months ago

            Yeah, I’m with you on this. Consumers and business keep going to steam because of its value proposition to both parties. Businesses develop for the Apple store because its literally the only way to interact with 50% of the mobile market.

            One is a choice the other is a requirement. To develop for apple products you must pay apple 30%. To develop a PC game you don’t need to pay anyone anything (can release through any mechanism or multiple mechanisms).

        • Sharp312@lemmy.one
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          8 months ago

          “Apple users know what they are doing when they purchase the device”

          Ahahahaha no they do not. Maybe like 10% sure, and thats your choice, but the vast majority of apple users are tech illiterate and buy it as either a statement or because they believe that “it just works” better than an android (which isnt true, androids work just the same ootb)

          • Clent@lemmy.world
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            8 months ago

            There it is. You sincerely think Apple users are ignorant of their choice.

            Thanks for admitting that openly. I figured it was true but it’s really nice to have it confirmed.

            • joshhsoj1902@lemmy.ca
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              8 months ago

              Apple users don’t have a choice.

              Users should still have choices after they pick their OS. This isn’t a new concept, Microsoft has been dealing with this same thing for decades. Just because Apple is now being asked to play by the same rules you’re having a hissy fit. It’s hilarious! 😂

            • Sharp312@lemmy.one
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              8 months ago

              Absolutely, yes, 100% thats not a ‘gotchya’ lmao Like i said a theres people that know exactly what theyre buying, and youre probably one of them. More power to yall. But the VAAAAST majority of apple users know jack about tech, thats just fact, we’re in a bubble where the people we talk to know how to read a spec sheet, and how apple have a monopoly over all apps on their phones. The average person does not

    • kaffiene@lemmy.world
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      8 months ago

      Apple are assholes, but yes, you’re right about Valve. Gamers are mugs the way they give Valve a pass on this. 30% was justified when they were creating this market - and kudos to them on that score - but time has moved on and they’re just rent collecting on a massive scale these days

      • Yes. Valve is greedy because they take 30%. It’s totally not the people decrying that fact, who by the way, get 70%, aren’t greedy. The loudest of which is the operator of a competing service that is extremely anti-consumer.

  • FiniteBanjo@lemmy.today
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    8 months ago

    When your employees are so efficient they start using their spare time to audit each other’s efficiency on an industry-wide metric.

    • Matumb0@lemmy.world
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      8 months ago

      I mean they have a finance team for sure, so I guess this is their job… However Steam does a really good job to stay in its borders of where they can provide a good service and do not milk the cow until half live 09 where they just repeat the story of half live 1-3 in a poor way

    • noobnarski@feddit.de
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      8 months ago

      I have heard that its not too hard to start your own project when working at valve.

      Maybe it will turn into their next game, or a new steam feature or it will get canned.

      • EnderMB@lemmy.world
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        8 months ago

        Is that still accurate? Their employees handbook was legendary a decade ago, but since then there have been rumours that this isn’t the case any longer, and that there were significant problems behind the scenes.

      • Appoxo@lemmy.dbzer0.com
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        8 months ago

        I mean with that money printing machine and good reputation among users it’s no doubt be cozy for devs to start stuff without having someone breath down their neck for costing too much money or too high of a risk.

  • kandoh@reddthat.com
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    8 months ago

    I’ve despised steam ever since they forced it on me to play HL2.

    I hate the store page that pops up whenever I want to play a game.

    I hate the friends list.

    I miss when I would just install a game and it was just an icon on my desktop. Now they think they should own my gaming experience and they’re so powerful I can’t say no.

    • dutchkimble@lemy.lol
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      8 months ago

      That last para is missing the fact that you’d have to go to a store and buy a CD and come back home and play vs downloading in a few minutes in today’s time plus get insane discounts. Not to mention easily conquer compatibility issues. Also use controllers very easily including dualshocks. You can still have desktop icons, you can ignore the friends list, and disable notifications/pop-ups.

    • alessandro@lemmy.caOP
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      8 months ago

      You can download games using steamcmd (command line) and pick only games that are DRM free on Steam. Valve doesn’t force DRM (even it’s own one) so, if you see a game that require DRM (Steam or whatever) it’s solely because the publisher put the DRM into it.

      Once you’ve downloaded your drm-free game through steamcmd, you can basically zip the folder and store your game wherever you want… even on the cloud (your own personal space, if you share it publicly it’s piracy).

      Also, you’re not even forced to use Steam: itch.io and GoG are preferable ways to buy games and improve your drm-free wallet-vote situation.

      • Kedly@lemm.ee
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        8 months ago

        I just want to comment that your comment covered all my bases so well I didn’t need to respond to OP myself

    • Blue_Morpho@lemmy.world
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      8 months ago

      Non public should be more efficient from the labor cost savings of not having to file all the sec documents quarterly and legal costs of following public company regulations.

      • ryathal@sh.itjust.works
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        8 months ago

        This isn’t totally true. Private companies can still have shareholders that demand info. Their aren’t the same level of regulations, but it’s not nothing.

      • yeahiknow3@lemmy.world
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        8 months ago

        Not to mention that an obsession with increasing share price is massively distracting and self-defeating.

        • fuckwit_mcbumcrumble@lemmy.world
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          8 months ago

          Public companies focus on short term profit to keep share holders happy. Private companies can actually focus on long term profit, especially if it’s at the expense of some short term profit.

          • merc@sh.itjust.works
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            8 months ago

            Or they can choose not to focus on profit at all. Probably most people with an ownership stake in Valve are fabulously rich now. Maybe they just want to focus on interesting R&D now.

            Theoretically there’s a benefit to a publicly traded company that since a lot of your financials are visible to everyone and people get to “vote” by buying and selling shares, there’s a sense in which you can get feedback on how well you’re running the company that you don’t get when it’s private. But, as Reddit’s “wall street bets” and “superstonk” subreddits show, a lot of investors are morons.

  • someguy3@lemmy.world
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    8 months ago

    Tried to? Revenue per head and profit per head are very easy metrics. Not sure I would count that as efficient though.

      • merc@sh.itjust.works
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        8 months ago

        Probably because “headcount” is a common HR term for the number of employees, and when people are talking “per capita” it might be more about the number of users or customers. The meaning is the same though.

  • nucleative@lemmy.world
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    8 months ago

    Revenue per head is no doubt a sexy metric, especially for private companies. If it was a public company then investors would call for the company to try and grow its overall profits by spending more on growth related initiatives… Perhaps by releasing half-life 3 for example, lol.

    The great thing about keeping your company private is that you can get it just where you like and keep it there no matter what outside parties want. I could totally see Gaben is perfectly satisfied making bank at this level while also having a chill lifestyle.

    • trolololol@lemmy.world
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      Why is money per employer a better metric than customer satisfaction?

      Should an owner be more proud of their yatch size or of being a role model for customers not other millionaires? What’s their passion really, money or what they do for a living?

      We clearly know where valve wants to be. I’m just surprised it’s a company that stands out.

      Fuck shareholders.

      • lud@lemm.ee
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        8 months ago

        They said it’s a sexy metric, as in big numbers are cool. They never said it’s a particularly useful or “better” metric.

    • wise_pancake@lemmy.ca
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      8 months ago

      If the company were public the shareholders would say “great, now give the employees less and give us the difference”

    • _NoName_@lemmy.ml
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      8 months ago

      You should dive down the rabbit hole. Valve does not have a workplace like anything you’ve seen before, and the pay is just as fucked.

      • merc@sh.itjust.works
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        8 months ago

        My favourite factoid about that is that the minister of finance in Greece who was in charge during the Greek Debt Crisis was Yanis Varoufakis, the former economist-in-residence at Valve.

        • Asafum@feddit.nl
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          8 months ago

          Woah woah woah, really?

          I stumbled across a bunch of economic videos featuring him in the past. Yanis and Steam in the same sentence was never something I was expecting to see lol

        • Omniraptor@lemm.ee
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          8 months ago

          Afaik he still praises their anarchist corporate management structure. Haven’t really looked into it, but if true kind of an L from a guy i really like otherwise

          • kralk@lemm.ee
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            8 months ago

            Can you expand more on why it’s an L? I have a lot of time for Varoufakis, I don’t agree with him on everything but I find him a very reasonable person.

            • Omniraptor@lemm.ee
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              Because he doesn’t call out their traditional centralized ownership structure, which is more important and will always “win” when it conflicts with the anarchist parts. The owners still have final say over the workers.

      • Agent641@lemmy.world
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        8 months ago

        How much did they compensate that bald man who they installed a valve in the back of his head for the loading screen photo?

        • Undef@sh.itjust.works
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          8 months ago

          That guy had it easy compared to the guy that had his eyeball replaced with a valve, and after everything he sacrificed they just stopped using his picture.