What you need to know
- As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
- Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
- In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
Only legislation will stop this.
This abuse is the dominant strategy. If we allow this to continue, there will be nothing else.
Nothing inside a video game should cost real money.
Something was off with the way fast travel worked but I didn’t expect they’d try to fucking sell it.
From my understanding, it works exactly like the first game (though prior to Dark Arizen which gave an infinite teleport item). You can get teleport crystals you can place and spend a consumable to teleport to them, just in 2 you can pay real money to get more. 1 also didn’t have the carts that 2 has to travel to different places. I’m not sure how those work, but I assume it’s cheaper than teleporting, and you don’t need a crystal there.
Kind of, yeah.
The difference is that the first game has a reusable ferrystone that you are given for free (patched in post launch) and you couldn’t buy them with real money.
DD2 has a much bigger map but you are still only allowed to teleport to the 2 big cities by default, fast travel is a lot more important than in the first game.
It looks like it was done on purpose to sell MTX rather than to make the game better, they knew ferrystones were a problem in the first game since they fixed it and still went ahead with this.
they knew ferrystones were a problem in the first game since they fixed it and still went ahead with this.
This is the big one for me. I don’t know how affordable they are in 2, but the fact DD:DA made them free in 1 shows there was some kind of issue. Was that just a design issue that’s been fixed in 2 or something more fundamental though? I can’t say without experience. Fast travel is absolutely in the game for free though, despite what some people are saying. It’s a lot more limited than most games, but this isn’t most games. It’s about as limited as the original at launch, a little less actually.
That permanent stone was only added in dark arisen after they removed the micro transactions. This system is exactly the same as the first game in launch.
I didn’t know the original had MTX at launch, looks like they didn’t learn from it.
Before everyone jumps on the hate-wagon, all of the items that you can buy with real money are purchasable easily in game with in game currency as well. Its real shitty to sell them, but you are not required to buy them, at all.
Naw they hid the micro transactions in the developer notes so reviewers wouldn’t find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness
Right? How else would this free-to-play game make its money?
Uh…it’s not free to play it’s $70. So ostensibly it can make it’s money of it’s upfront $70 entry fee.
That’s the joke
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well…here we are.
Gotta admit its a really bad look to launch with 20 microtransaction DLC’s on a singleplayer game though.
While I understand that, I’m kinda sick of game companies trying to sell cheat codes in an already full priced game. It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I’m still figuring out if I’m okay with that or not.
Is this an always online game? If not, im sure wemod will have cheats for it soon enough to give you these items.
Your character is stored online because of the online functionality, so I think so
Only if you want to get online pawns. You can play offline.
I believe your character is stored locally. Some people assume it’s online because they’re dumb and are confused by Steam Cloud (which can be disabled) bringing their save back after they delete it, but your game files are only backed up by Steam, not Capcom.
it is not online only but has drnuvo so you have to connectto the ibternrt reghlarly
Are you okay?
They were casting spells
They got what they deserved for hating on Denuvo - pirate scum! /s
no
When you turn off autocorrect or try something like Simple Keyboard (don’t use it anymore fyi).
It was anysoftkeyboard. I have been using it for years at this point but its layout is so fucked up it still gets me typing funny
Ermahgerd that’s herrbl.
It’s sad that Japanese developers (and Japanese people in general) have no idea what is going on in the outside world, and are therefore always 10-20 years behind societal development. I remember going there when Pasmo (rechargeable card instead of buying ticket stubs from machines for the subway) was relatively new and having a very proud Japanese person explain to me that Japan was the most convenient place in the world to live because of this. This was in 2011. Fuckers still go to 7/11 to pay their bills.
In which other country can you use the same transportation card in so many different cities, as well as a mean of payment in shops? Also, you can pay your bills online too nowadays.
The Netherlands lets you use your bank card for all public transport now (OVpay)
That’s nice. How does it work if you have a transportation subscription, like paying once a month?
You need an “OV chipkaart” for that, which then does work on all public transport, but you can’t buy things with that card in stores
Not saying you’re wrong, but this seems about equal to the shit Western developers pull on their game releases nowadays
Yeah, for years there, 'Capcom was trying to be the next Activision
And for some reason you still can’t charge transport cards online or with a credit/debit card if you don’t have a japanese phone. Think that’s coming in 2035 at this rate? 🤣
You can use your phone or other smart devices as transport card, but it uses a specific wireless tech that is not included in western phones as far as I know.
Yeah, it’s the Osaifu-Keitai. Apple has it enabled for all phones on the market, while Android phone manufacturers avoid adding it to theirs outside Japan because they would have to pay fees to Sony for it. The funny part is that Sony itself doesn’t enable it for phones outside Japan, even though FeliCa is a subsidiary of Sony :D Another funny bit is that some phones, like the Pixel, are capable of running it on phones made for other markets. Some users were able to force the Osaifu-Keitai app to think the phone was made in Japan, and that was all it took to enable it (although you’d have to root your phone + the manufacturer should have released their phones in Japan, to ensure the chip is capable). So, yeah, although a few years ago it might have been a specific chip being needed in the phone, nowadays it’s mostly software that doesn’t allow you to use the one you have while in Japan.
All in all, PASMO/Suica/etc is basically a very limited debit card company haha. I guess Japanese people enjoy using it mainly because it puts a cap on how much they can spend (iirc, about 100 euros allowed at once on the card). Japan is a highly consumerist society, so this format was probably adopted (instead of credit/debit cards) mainly to combat it somewhat :D
lol. First it had denuvo and now microtransacrions? pathetic
There is a pidcast that i like and they both praised the game and got sponsored by Capcom. I think i have to sit out the next episode, because i kinda don’t want to hear them vwing apologetic towards capcom.
Nobody knew about the micro transactions until right before launch, to be fair
Agree, but I also read that it was in the review guide they provided for reviewers that apparently everyone missed.
Dragon’s Dogma 2 is being review bombed
No, it’s not. Review bombing is a reaction caused by an extrinsic factor. DD2 is just being reviewed negatively because of what’s built into the game.
Yeah, too many “journalists” chuck around the term review bombed to mean when a AAA game gets a load of (deserved) hate.
Good journalists go back, edit their original review to call out the bait and switch of hiding the microtransactions from reviewers, and adjust their score accordingly with microtransactions taken into accout.
And release a follow up “article” just letting people know what happened and that they’ve updated the review, so it doesn’t fly under people’s radar.
Seriously, reviewers need to stop softballing when this shit happens. It’s one thing for review copies to maybe be missing the final coat of polish. It’s something completely different to completely leave out a feature known to be contreversial in an attempt to pump up scores, then turn it on after the initial wave of buyers can no longer return their purchase. Not like they spontaneously developed this shit since review copies went out.
It’s still a form of review bombing. If the game is good (I have not played it nor seen any review so I don’t actually know, but the article is making it sound like the only issues are the mtx) aside from the predatory mtx, does it deserve a mostly negative rating ?
I wouldn’t necessarily disagree, but I can also see reasons to if one thinks that you are not getting a much worse experience by not paying for these micro transactions.
Also, it’s fucking Capcom. They have good studios but they have always been greedy bastards. So I can’t say I’m surprised by any of this.
Lmao, ok, downvote me for providing context. I’m not even disagreeing. Personally I don’t think this is review bombing. Y’all need to chill.
Personally I don’t think this is review bombing.
You’re replying to a comment where you say
It’s still a form of review bombing.
Be better at lying.
Sorry, it should have been “it can still be considered a form of review bombing. However I am on my smoke break and will not spend 15 minutes writing and proofreading a message when I know I will get piled on by internet strangers regardless of how obvious I make my own opinion while trying to explain what it sounds like the writer’s point of view is” but I was pressed for time
Imagine that you’re having the best dinner of your life. Everything you like, jizz-in-your-pants delicious, served by beautiful people of your preferred sex. Then dessert comes, a massive cake, but while you’re enjoying it, you notice a different flavor. And a smell. You look and in the middle of the cake, there is a half-consumed turd.
Would you still rate it “9/10 great except for the turd”? Or would you remember it as the restaurant that served you a turd?
(I stole this hyperbole from the Angry Joe Show’s GOT review)
The microtransactions are one issue among many. To be frank, putting microtransactions in a $70 USD title would still warrant negative reviews in and of itself, but the the game is also having catastrophic performance issues and crashing on PC for what seems to be the majority of players, to the point of many Youtube channels covering it that did not get press copies being all but unable to play at all.
It doesn’t matter if a game has a lot of good elements, if it has bad ones and people cite those bad elements in negative reviews it’s not review bombing, it’s consumers giving an honest review of a product.
If the game is good (I have not played it nor seen any review so I don’t actually know, but the article is making it sound like the only issues are the mtx) aside from the predatory mtx, does it deserve a mostly negative rating ?
Yes. Yes I think it does. Seems like many other people agree!
Well I agree too but it’s not a fucking law of physics, the journalist is allowed to have a different opinion on that
I’ve never heard of your definition before. It was “review bombing” when Payday 2 added MTX to the game, which I think was one of the early uses of the term even.
Review bombing is when people organize and get other people to review a game poorly for something they’re opposed to, rather than the product actually being bad as a whole.
This isn’t to say it isn’t deserved for DD2. I have seen tons of reviews of bad performance and things like that. Also one where someone got stuck in the floor and had to delete their save to be able to play the game again. The MTX stuff mostly sounds overblown from my experience with DD:DA, but it does suck it’s there are all. I can’t tell you if it deserves mostly negative or not because I haven’t played it.
The problem is that those two things look exactly the same without the added context that you can’t fit into an easy title and people won’t read the details anyways.
Dragon’s Dogma 2 launches to “Mostly Negative” reviews criticising previously hidden microtransactions, and man, what a bummer
did it for ya
So these are just speed up purchases that you can get in game? Seems scumy but not a deal breaker. There were what 3 or 4 easy port crystals in the first game, and to get the the max you had to keep restarting the game or playing it over and over. And once you knew where you were going and had some port crystals in good spots, you could get through main story in less then an hour. You have the chance to easily get multiple of any item. If its the same or similar in the sequel, why waste money, unless you have limited time to play games or maybe you’re just not into sinking dozens of hours into anything. Honestly its stupid, but as long as no one is blocked from getting the items in game this is such a non issue.
It will always be an issue to sell cheats, they even put denuvo anticheat to stop cheat engine use.
Don’t know if it works since I won’t buy it now, but Capcom already said that mods are an issue for them, not something they like.
Copium
It’s a 70$ single player game mate. There is zero reason for this.
It’s still a bullshit move, and I’m gonna get some hate here, but you’re not wrong. I don’t think most of the folks commenting played the first game. Fast travel is kinda defeating the purpose of a lot of the design too.
Again, still a silly move for them and ZERO excuse for the character edit vouchers.
Found the employee
Damn what a shame looked bad ass. Oh well was not going to pick it up until I finished the first one (if I do since I dropped it within a couple hours…)
The first one takes a bit to get into, but once you’re on it it’s pretty fun and addicting.
If at least to see where the story goes.
This is the best summary I could come up with:
As I write this, Capcom’s new ARPG Dragon’s Dogma 2 is now officially playable on PC through Steam, with the game slated to go live on Xbox and PlayStation consoles in just a few hours.
“Then, after pre-purchasing the Deluxe Edition, I went to install it today and saw a whole page dedicated to it’s Micro Transactions in the store,” wrote player Superius.
The former monetizes the ability to fast travel wherever you want in the game world — Portcrystals are extremely rare to find in gameplay — while the latter’s random nature essentially turns changing your Pawn’s inclination into a slot machine you can spend $2 to “re-roll.”
We’ve only been able to find two Art of Metamorphosis tomes for sale at a single NPC’s shop despite finishing the game, for example, which suggests that there may be a limit on the number of times you can change your appearance unless you’re prepared to fork over some cheddar.
In the past I’ve received review guides that included developer explanations with PR language that I felt might be designed to try influence my opinion of a game.
It’s a slippery slope to ex-EA’s John Riccitiello and his infamous “I want to sell bullets in Battlefield” microtransaction quip of yesteryear.
The original article contains 929 words, the summary contains 209 words. Saved 78%. I’m a bot and I’m open source!
How’s dragons dogma 2? … To shreds you say… And how about the community… To shreds you say …
Well. We, the gamers, get what we deserve. Did we purchase shit like this before? Yes.
Did we buy Skyrim’s horse-armour and started it all? Yes.
Do we now pay for cheat-codes in a 70-moneyz single-player-game? Also Yes.
Obviously, or companies would stop to come up with such turds coz it wouldn’t sell.
I will wait for a crack even though i couldn’t await this game. But this? Nooooo. It hurts my fefes.
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
I think Double Dragon 3 unlocked certain moves depending on how many quarters you’ve put into the arcade machine. Also some of those cryptic NES games would have hint hotlines that would cost a ton of money, this stuff is old as hell.
It also had literally no game impact. It was purely cosmetic. There are far more egregious examples.
It was armor. It’s… of fucking course it had mechanical impact, that was the point. Only the color was cosmetic.
But mounted combat in Oblivion wasn’t really a thing, so your horse having armour never ended up mattering.
Oblivion’s Horse Armor was probably the start of DLC though, maybe. At least with consoles?
The first game I remember seeing MTX in was gunbound, a game that was like worms Armageddon. You could earn in game currency to buy equipment or you could spend a bit of real world money on them. And before that, gold farmers and their buyers would get banned in waves on WoW. I knew instantly when seeing the gunbound system that it would make money.
Personally, I always had contempt for anyone who would pay money to gain an advantage in a game, but the fact that they kept banning more farmers and buyers in WoW told me the demand was there even when it was risky, so when the game itself was selling that shit, it would do even better.
Though I can also thank Turok for N64 for teaching me that using cheats just increases the rate at which the game stops being fun. Paying to win would do the same thing, only it costs you money to ruin the game.
The currency-selling started way before wow too. In one mmo the money-spiral went so far the drain that people who played 8 or more accounts simultaneously were the tits. You had to buy a 2nd acc at the very least to be half-way competitive. It disgusted me so bad that i ultimately quit this otherwise beautiful game (dark age of camelot).
As to cheats. I love cheats and use them to my hearts desire. Be it to see everything on the first run (there are too many games in my backlog nowadays) or to make a fun 2nd run, or just to skip things i don’t enjoy (like carryweight in an rpg, me being a hoarder). I never cheated in online games of course. That would beat the purpose. Using denuvo anticheat on a singleplayergame just to make cheating impossible so that people buy their cheats… That’s where they can really suck my schlong and I’ll just pirate.
Do we now pay for cheat-codes in a 70-moneyz single-player-game? Also Yes.
Speak for yourself. I don’t buy any games with pay-to-win elements at all, And there are developers out there who are giving the correct example. Larian, for one. And Arrowhead is killing it with Helldivers II as well, which is another game that puts the player firstl and doesn’t try to nickle & dime you to death.
Lion king for super nes was kiiiiinda microtransactional (not really) cuz Disney made the game exceptionally hard on purpose so you had to rent it many times
Helldivers is as p2w as dragons dogma 2. Both currencies are earned in-game.
Not to mention the kernel level anti cheat there too.
Stop buying this shit, and they’ll stop doing it.
You not buying the game is 1 vote, someone that pays for micro transactions get multiple votes everytime they buy, you lost, they paid for your copy.
The ones who buy items in-game are the ones who buy the games. Those are the customers they want to appease the most.
They won’t stop doing it. Think of how many live service games have failed. Are the investors going to stop drooling over that Fortnight $$? AAA game are made to please investors, not players.
Boiling everything down to econ101 serves to absolve the bad behavior or games companies as “rational actors” while placing the blame for shitty games practices on “stupid” gamers.
If enough people are buying it, they’ll keep doing it whether you like it or not. So why waste your energy getting mad about it?
You already lost the fight when you start talking about “bad behavior” and “blame.” Just accept the fact that you’re not the target audience for shitty modern AAA games, and move on.
It’s OK. I’m not the target audience either. I’m not the target audience for Taylor Swift concerts, either. Does that make it “bad behavior” if I don’t like her ticket prices?
Stop getting mad about companies making money. That’s literally their purpose. There are plenty of other products out there to buy.
Regulation. Bad behavior that can’t be policed by econ 101, gets regulation. Stuff like recognizing the predatory nature of these micro transactions and limiting their exposure to kids and warning labels like we slap on actual gambling. Even higher taxes on profits derived from these sorts games. Maybe they aren’t so profitable when we actually protect the vulnerable and they have to truly rely on just the ‘stupid whales’ and not kids.
Is it predatory, though? Or are people just upset because they fell for pre-order hype, despite it being 2024 and they should know better.
Let’s not muddy the waters by comparing it to gambling. Pay-to-win (or pay-for-convenience, which, in my opinion, is the same as pay-to-win) is not gambling. It’s just shit. You’re not paying for a randomized chance at a reward. You know exactly what you’re getting.
I don’t have first-hand knowledge of the game, but from what I have seen, there are no predatory IU elements to lure vulnerable kids into stealing their mom’s credit card.
Don’t get me wrong. I think the MTX is shit. I was mildly interested in the game, but now I won’t consider it even on 75% Steam sale. Capcom won’t be getting my money, that’s my choice.
We don’t need the government involved in regulating shitty entertainment. It’s not water or electricity or healthcare. You can just not buy the thing. If you start calling for regulation of everything you don’t like, that’s how you get geriatric politicians who never played a game in their life and still call it “the Nintendo” deciding what you can and can’t have in your game.
I was responding in general to the concept, not specifically this implementation, which as you say is not the worst implementation for sure.
We’ll have agree to disagree on pay2win not being predatory. Again, this specific implementation may not be as bad, but the market as a whole absolutely has examples just as dangerous as slot machines. They’re built on the same psychology.
As for regulation, it doesn’t strictly have to come from the government. Both movies and games have rating boards specifically to avoid government intervention and I think they are failing consumers here. The threat of government intervention might see the ESRB and the various gaming marketplaces adopt more strict rules and warnings. Things like preventing the sale of games with specific, predatory mtx dark patterns and mechanics from sale to minors, stronger warning labels on games containing these sorts of practices and penalizing companies from adding MTX in a deceitful manner (such as after launch). A game would be heavily penalized for adding adult content this way and perhaps MTX should be treated in a similar manner.
For the character thing, as long as you don’t care about restarting you can delete your save and force steam to overwrite your cloud save.
https://steamcommunity.com/app/2054970/discussions/0/4289188517340869363/
The rest is absolute bullshit and I hope Capcom gets shredded for this travesty… I’m the type to give a game a chance, and I will play this, but holy shit the greed is disgustingggg
Or you can also play the game and buy the item ingame for 500RC, it’s not that big of a deal.
The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.
And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.
Having a pushback is fair, saying that the game is trash and review bombing the game for it far exceeds what I would consider fair pushback.
The game captures really well the first’s feel, it’s just an improvement in almost all aspects, which is great! It’s a really good game, those unnecessary MTXs giving the game a negative review score is kinda crazy.
Cool, so if I’m your landlord you have no problem with me charging you $1 every time you use a light switch?
These are not the same thing, at all
I think a more apt comparison is if you’re renting out a place where every light switch is three-way with one switch near the light it controls and another in a closet with all the other light switches. You can control the ones in the closet for free, but the ones in a reasonable location are pay-per-use. The problem isn’t that the features aren’t available for free. It’s that they poured resources into deliberately making things worse, then they charge you to undo that. Literally creating negative value.
Except I’m playing the game right now and these “deliberately made worse” elements have not once inconvenienced me in 20 hours.
You are all crying about nothing.
You’re right, but I just wonder where it will end up. Everything has a beginning.
This is the exact same monetization that Devil May Cry 5 had in that it is practically non-existent. You can earn everything in game, you do not have to spend money.
I’m glad you’re not bothered by microtransactions. I personally don’t like them, and I never buy games with anything more then cosmetic microtramsactions. But we all have that line in the sand we won’t cross, this is one of mine.
How.
I’m playing the game right now moron, you don’t have to spend a single dime for any of the things you spend money on. It is pay to play faster, cry more about it. Your experience isn’t tarnished because someone else spent more money on the game than you.
The fact that the MTX exists in the first place is just predatory. It doesn’t matter if it’s optional.
Don’t forget that things got this bad to begin with because everyone kept defending early MTX with the same excuse. These companies are always trying to push shit. Give them an excuse and they’ll run with it.
The problem that everyone seems to be missing with this “slippery slope” bullshit is that you all acknowledge that there are MTX systems worse than this one. That worse one likely being P2W MTX, because that is undeniably the worst form.
The RE4 remake literally had P2W. You could buy the weapon upgrade items for real money. DD2s MTX are in no way P2W.
So to organize the factors I’ve presented as they pertain to the discussion, plainly:
-
Everyone wants to avoid P2W because it’s a bad sign for games. P2W is the reason why gatcha is the way that it is.
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The Resident Evil 4 remake (oh you know, Capcoms biggest franchise) had a P2W system (that thing we just established as being the worst form of MTX).
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DD2 has an MTX system so functionally worthless that I’m about to beat the game and the only reason I’ve even considered spending money is because I’m lazy. You actually get more out of spending your money on gatcha games (on literal fucking P2W scams).
-
We reach this conversation, where you’re suggesting that “It’S a SlIpPeRy SlOpE”.
I cannot fully express through words how genuinely stupid it is to be picking this game to cry about how bad microtransactions are. Genuinely, this is some of the dumbest shit I’ve seen from gamers. In your analogy, we already reached the bottom of the slope and the people fucking cheered for it.
-
You really are comparing a basic necessity with a game? Talk about a false equivalency geez.
Also, since when is electricity free? This is such a weird comparison.
They almost got me with preorder last night, but I was like nah I’ll just wait and see in the morning. I love how i’ve been reading for weeks that “it’s good they made fast travel hard”, like preparing us for a fast travel MTX. Or it’s the greatest character creator of all time, but to edit after you have to spend more money - the game is basically $100 canadian. Absurd.
Fuck, really? I mean, I’m not like a die-hard fan of the game(s) or anything, but the first one is still pretty enjoyable. And it’s $5 on steam.
And it’s a totally complete game, with an in-game barber/character customizer. You can’t change your character’s body type though, only the hair and skin colors/styles.
totally complete
Nah m8, they had circumstances that forced them to release it before they wanted to. There is a bunch of cut content and other not fully realized features. People just don’t notice them much because the game is phenomenal as is.
I mean literally every video game has some cut content somewhere. Whether it still feels complete afterward is a different story.
You can buy the MTX items InGame at the vendors. Still shitty to have the MTX but yea…
If you can do it with in-game earnable currency that’s a bit different.
Tbh I haven’t heard that that’s the case, but I also haven’t gone looking.
They already said you could, but at least in the first one it was an end game/post game item to edit your character. You can check the news tab for the game on steam.
Fast travel worked almost identically in 1 with no MTX. This isnt why it’s like that, but it was an opportunity they say that they could sell.
Dragon’s dogma 1 had almost exactly the same micro transactions in place. They got removed when dark arisen came out. It’s hilarious to me that nobody seems to remember this.
Don’t forget the performance. One review was saying it’s so bad that a dragon was speaking before his animation started playing.
Never pre-order. Learned that long ago. Even games I have waited on for a long time, i’ll still wait. Starfield was most recent example of that.
I think I will break the rule though for the factorio DLC, if they do a preorder.
Just curious on what you think the benefit of pre-ordering a factorio dlc would be instead of buying after release?
No real benefit. Guess I was trying to say that i trust factorio devs.
Damn game has devoured years of my life…
Lack of simple fast travel is what made the first game horrible
I learnt my lesson from Starfield; the most expensive video game I ever purchased… I pre-ordered that tripe and suffered the consequences. Never again.
I am so glad I learnt my lesson and decided to wait for the reviews for Dragon’s Dogma 2. Pretty sad that this is the outcome, but I am glad that I decided to wait and see.
Starfield got me and I should know better by now than to pre-order. I just figured it’d be the usual ‘Bethesda puts out crap that modders quickly sort’ but the it ended up being ‘fast travel, the game’ which seems hard to fix.
Thank god for BG3, though - rock solid game.